VisualShaderNodeScreenNormalWorldSpace
继承: VisualShaderNode < Resource < RefCounted < Object
可视化着色器节点,在世界空间中拆封屏幕法线纹理。
描述
ScreenNormalWorldSpace 节点能够用来创建轮廓效果。
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
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