Texture
继承: Resource < RefCounted < Object
派生: Texture2D, Texture3D, TextureLayered
所有纹理类型的基类。
描述
Texture 是所有纹理类型的基类。常见的纹理类型有 Texture2D 和 ImageTexture。另见 Image。
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
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