Texture2DRD
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Texture for 2D that is bound to a texture created on the RenderingDevice.
Description
This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Properties
resource_local_to_scene |
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Property Descriptions
RID texture_rd_rid = RID()
The RID of the texture object created on the RenderingDevice.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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