PhysicsPointQueryParameters2D
Inherits: RefCounted < Object
Provides parameters for PhysicsDirectSpaceState2D.intersect_point.
Description
By changing various properties of this object, such as the point position, you can configure the parameters for PhysicsDirectSpaceState2D.intersect_point.
Properties
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Property Descriptions
int canvas_instance_id = 0
If different from 0
, restricts the query to a specific canvas layer specified by its instance ID. See Object.get_instance_id.
If 0
, restricts the query to the Viewport’s default canvas layer.
bool collide_with_areas = false
If true
, the query will take Area2Ds into account.
bool collide_with_bodies = true
If true
, the query will take PhysicsBody2Ds into account.
int collision_mask = 4294967295
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
RID[] exclude = []
The list of object RIDs that will be excluded from collisions. Use CollisionObject2D.get_rid to get the RID associated with a CollisionObject2D-derived node.
Vector2 position = Vector2(0, 0)
The position being queried for, in global coordinates.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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