CSGSphere3D
Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
A CSG Sphere shape.
Description
This node allows you to create a sphere for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
Properties
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Property Descriptions
Material material
The material used to render the sphere.
int radial_segments = 12
Number of vertical slices for the sphere.
float radius = 0.5
Radius of the sphere.
int rings = 6
Number of horizontal slices for the sphere.
bool smooth_faces = true
If true
the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false
the sphere will have a flat shaded look.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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