Joint2D
Inherits: Node2D < CanvasItem < Node < Object
Inherited By: DampedSpringJoint2D, GrooveJoint2D, PinJoint2D
Abstract base class for all 2D physics joints.
Description
Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies and apply a constraint.
Properties
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Methods
get_rid ( ) const |
Property Descriptions
float bias = 0.0
When node_a and node_b move in different directions the bias controls how fast the joint pulls them back to their original position. The lower the bias the more the two bodies can pull on the joint.
When set to 0
, the default value from ProjectSettings.physics/2d/solver/default_constraint_bias is used.
bool disable_collision = true
If true
, node_a and node_b can not collide.
NodePath node_a = NodePath("")
The first body attached to the joint. Must derive from PhysicsBody2D.
NodePath node_b = NodePath("")
The second body attached to the joint. Must derive from PhysicsBody2D.
Method Descriptions
RID get_rid ( ) const
Returns the joint’s RID.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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