OccluderPolygon2D
Inherits: Resource < RefCounted < Object
Defines a 2D polygon for LightOccluder2D.
Description
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.
Properties
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Enumerations
enum CullMode:
CullMode CULL_DISABLED = 0
Culling is disabled. See cull_mode.
CullMode CULL_CLOCKWISE = 1
Culling is performed in the clockwise direction. See cull_mode.
CullMode CULL_COUNTER_CLOCKWISE = 2
Culling is performed in the counterclockwise direction. See cull_mode.
Property Descriptions
bool closed = true
If true
, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline’s direction.
CullMode cull_mode = 0
The culling mode to use.
PackedVector2Array polygon = PackedVector2Array()
void set_polygon ( PackedVector2Array value )
PackedVector2Array get_polygon ( )
A Vector2 array with the index for polygon’s vertices positions.
Note: The returned value is a copy of the underlying array, rather than a reference.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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