GrooveJoint2D
Inherits: Joint2D < Node2D < CanvasItem < Node < Object
A physics joint that restricts the movement of two 2D physics bodies to a fixed axis.
Description
A physics joint that restricts the movement of two 2D physics bodies to a fixed axis. For example, a StaticBody2D representing a piston base can be attached to a RigidBody2D representing the piston head, moving up and down.
Properties
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Property Descriptions
float initial_offset = 25.0
The body B’s initial anchor position defined by the joint’s origin and a local offset initial_offset along the joint’s Y axis (along the groove).
float length = 50.0
The groove’s length. The groove is from the joint’s origin towards length along the joint’s local Y axis.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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