CameraTexture
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Texture provided by a CameraFeed.
Description
This texture gives access to the camera texture provided by a CameraFeed.
Note: Many cameras supply YCbCr images which need to be converted in a shader.
Properties
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resource_local_to_scene |
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Property Descriptions
int camera_feed_id = 0
The ID of the CameraFeed for which we want to display the image.
bool camera_is_active = false
Convenience property that gives access to the active property of the CameraFeed.
FeedImage which_feed = 0
Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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