LightmapProbe
Inherits: Node3D < Node < Object
Represents a single manually placed probe for dynamic object lighting with LightmapGI.
Description
LightmapProbe represents the position of a single manually placed probe for dynamic object lighting with LightmapGI.
Typically, LightmapGI probes are placed automatically by setting LightmapGI.generate_probes_subdiv to a value other than LightmapGI.GENERATE_PROBES_DISABLED. By creating LightmapProbe nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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