VisualShaderNodeTransformCompose
Inherits: VisualShaderNode < Resource < RefCounted < Object
Composes a Transform3D from four Vector3s within the visual shader graph.
Description
Creates a 4x4 transform matrix using four vectors of type vec3
. Each vector is one row in the matrix and the last column is a vec4(0, 0, 0, 1)
.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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