Bone Roll
In Edit Mode, you can control the bone roll (i.e. the rotation around the Y axis of the bone).
However, after editing the armature, or when using Euler Rotation, you may want to set the bone roll.
Recalculate
Reference
Mode
Edit Mode
Menu
Armature ‣ Bone Roll ‣ Recalculate
Hotkey
Ctrl-N
Axis Orientation
Local Tangent
Align roll relative to the axis defined by the bone and its parent.
X, Z
Global Axis
Align roll to global X, Y, Z axis.
X, Y, Z
Active Bone
Follow the rotation of the active bone.
View Axis
Set the roll to align with the viewport.
Cursor
Set the roll towards the 3D cursor.
Flip Axis
Reverse the axis direction.
Shortest Rotation
Avoids rolling the bone over 90 degrees from its current value.
Set
Reference
Mode
Edit Mode
Menu
Armature ‣ Bone Roll ‣ Set
Hotkey
Ctrl-R
This is a transform mode where you can edit the roll of all selected bones.