MeshDataTool
Category: Core
Brief Description
Helper tool to access and edit Mesh data.
Methods
Description
The MeshDataTool provides access to individual vertices in a Mesh. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges.
To use the MeshDataTool, load a mesh with create_from_surface. When you are finished editing the data commit the data to a mesh with commit_to_surface.
Below is an example of how the MeshDataTool may be used.
var mdt = MeshDataTool.new()
mdt.create_from_surface(mesh, 0)
for i in range(mdt.get_vertex_count()):
var vertex = mdt.get_vertex(i)
...
mdt.set_vertex(i, vertex)
mesh.surface_remove(0)
mdt.commit_to_surface(mesh)
Method Descriptions
- void clear ( )
Clears all data currently in MeshDataTool.
Adds a new surface to specified Mesh with edited data.
Uses specified surface of given Mesh to populate data for MeshDataTool.
Requires Mesh with primitive type Mesh.PRIMITIVE_TRIANGLES.
- int get_edge_count ( ) const
Returns the number of edges in this Mesh.
- PoolIntArray get_edge_faces ( int idx ) const
Returns array of faces that touch given edge.
Returns meta information assigned to given edge.
Returns index of specified vertex connected to given edge.
Vertex argument can only be 0 or 1 because edges are comprised of two vertices.
- int get_face_count ( ) const
Returns the number of faces in this Mesh.
Returns specified edge associated with given face.
Edge argument must 2 or less because a face only has three edges.
Returns meta data associated with given face.
Calculates and returns face normal of given face.
Returns specified vertex of given face.
Vertex argument must be 2 or less because faces contain three vertices.
- int get_format ( ) const
Returns format of Mesh. Format is an integer made up of Mesh format flags combined together. For example, a mesh containing both vertices and normals would return a format of 3
because ArrayMesh.ARRAY_FORMAT_VERTEX is 1
and ArrayMesh.ARRAY_FORMAT_NORMAL is 2
.
For list of format flags see ArrayFormat.
- Material get_material ( ) const
Returns material assigned to the Mesh.
Returns the vertex at given index.
- PoolIntArray get_vertex_bones ( int idx ) const
Returns the bones of the given vertex.
Returns the color of the given vertex.
- int get_vertex_count ( ) const
Returns the total number of vertices in Mesh.
- PoolIntArray get_vertex_edges ( int idx ) const
Returns array of edges that share given vertex.
- PoolIntArray get_vertex_faces ( int idx ) const
Returns array of faces that share given vertex.
Returns meta data associated with given vertex.
Returns normal of given vertex.
Returns tangent of given vertex.
Returns UV of given vertex.
Returns UV2 of given vertex.
- PoolRealArray get_vertex_weights ( int idx ) const
Returns bone weights of given vertex.
Sets the meta data of given edge.
Sets the meta data of given face.
- void set_material ( Material material )
Sets the material to be used by newly constructed Mesh.
Sets the position of given vertex.
- void set_vertex_bones ( int idx, PoolIntArray bones )
Sets the bones of given vertex.
Sets the color of given vertex.
Sets the meta data associated with given vertex.
Sets the normal of given vertex.
Sets the tangent of given vertex.
Sets the UV of given vertex.
Sets the UV2 of given vertex.
- void set_vertex_weights ( int idx, PoolRealArray weights )
Sets the bone weights of given vertex.