AnimationNodeOneShot
Inherits: AnimationNode < Resource < Reference < Object
Plays an animation once in AnimationNodeBlendTree.
Description
A resource to add to an AnimationNodeBlendTree. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
Tutorials
Properties
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Methods
get_mix_mode ( ) const | |
void | set_mix_mode ( MixMode mode ) |
Enumerations
enum MixMode:
MIX_MODE_BLEND = 0
MIX_MODE_ADD = 1
Property Descriptions
- bool autorestart
Default |
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Setter | set_autorestart(value) |
Getter | has_autorestart() |
If true
, the sub-animation will restart automatically after finishing.
- float autorestart_delay
Default |
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Setter | set_autorestart_delay(value) |
Getter | get_autorestart_delay() |
The delay after which the automatic restart is triggered, in seconds.
- float autorestart_random_delay
Default |
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Setter | set_autorestart_random_delay(value) |
Getter | get_autorestart_random_delay() |
If autorestart is true
, a random additional delay (in seconds) between 0 and this value will be added to autorestart_delay.
- float fadein_time
Default |
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Setter | set_fadein_time(value) |
Getter | get_fadein_time() |
- float fadeout_time
Default |
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Setter | set_fadeout_time(value) |
Getter | get_fadeout_time() |
- bool sync
Default |
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Setter | set_use_sync(value) |
Getter | is_using_sync() |
Method Descriptions
- MixMode get_mix_mode ( ) const
- void set_mix_mode ( MixMode mode )