BoneAttachment
Inherits: Spatial < Node < Object
A node that will attach to a bone.
Description
This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Properties
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Property Descriptions
- String bone_name
Default |
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Setter | set_bone_name(value) |
Getter | get_bone_name() |
The name of the attached bone.