OccluderPolygon2D
Inherits: Resource < Reference < Object
Defines a 2D polygon for LightOccluder2D.
Description
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.
Properties
bool | closed | true |
CullMode | cull_mode | 0 |
PoolVector2Array | polygon | PoolVector2Array( ) |
Enumerations
enum CullMode:
- CULL_DISABLED = 0 —- Culling is disabled. See cull_mode.
- CULL_CLOCKWISE = 1 —- Culling is performed in the clockwise direction. See cull_mode.
- CULL_COUNTER_CLOCKWISE = 2 —- Culling is performed in the counterclockwise direction. See cull_mode.
Property Descriptions
- bool closed
Default | true |
Setter | set_closed(value) |
Getter | is_closed() |
If true
, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline’s direction.
- CullMode cull_mode
Default | 0 |
Setter | set_cull_mode(value) |
Getter | get_cull_mode() |
The culling mode to use.
- PoolVector2Array polygon
Default | PoolVector2Array( ) |
Setter | set_polygon(value) |
Getter | get_polygon() |
A Vector2 array with the index for polygon’s vertices positions.
Note: The returned value is a copy of the underlying array, rather than a reference.