Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
XRNode3D
Inherits: Node3D < Node < Object
Inherited By: XRAnchor3D, XRController3D
A spatial node that has its position automatically updated by the XRServer.
Description
This node can be bound to a specific pose of a XRPositionalTracker and will automatically have its Node3D.transform updated by the XRServer. Nodes of this type must be added as children of the XROrigin3D node.
Properties
| ||
|
Methods
get_has_tracking_data ( ) const | |
get_is_active ( ) const | |
get_pose ( ) | |
void | trigger_haptic_pulse ( String action_name, float frequency, float amplitude, float duration_sec, float delay_sec ) |
Property Descriptions
StringName pose = &"default"
void set_pose_name ( StringName value )
StringName get_pose_name ( )
The name of the pose we’re bound to. Which poses a tracker supports is not known during design time.
Godot defines number of standard pose names such as aim
and grip
but other may be configured within a given XRInterface.
StringName tracker = &""
void set_tracker ( StringName value )
StringName get_tracker ( )
The name of the tracker we’re bound to. Which trackers are available is not known during design time.
Godot defines a number of standard trackers such as left_hand
and right_hand
but others may be configured within a given XRInterface.
Method Descriptions
bool get_has_tracking_data ( ) const
Returns true
if the tracker has current tracking data for the pose being tracked.
bool get_is_active ( ) const
Returns true
if the tracker has been registered and the pose is being tracked.
XRPose get_pose ( )
Returns the XRPose containing the current state of the pose being tracked. This gives access to additional properties of this pose.
void trigger_haptic_pulse ( String action_name, float frequency, float amplitude, float duration_sec, float delay_sec )
Triggers a haptic pulse on a device associated with this interface.
action_name
is the name of the action for this pulse.