MeshInstance2D
Inherits: Node2D < CanvasItem < Node < Object
Node used for displaying a Mesh in 2D.
Description
Node used for displaying a Mesh in 2D. A MeshInstance2D
can be automatically created from an existing Sprite via a tool in the editor toolbar. Select the Sprite node, then choose Sprite > Convert to MeshInstance2D at the top of the 2D editor viewport.
Tutorials
Properties
Signals
- texture_changed ( )
Emitted when the texture is changed.
Property Descriptions
- Mesh mesh
Setter | set_mesh(value) |
Getter | get_mesh() |
The Mesh that will be drawn by the MeshInstance2D
.
- Texture normal_map
Setter | set_normal_map(value) |
Getter | get_normal_map() |
The normal map that will be used if using the default CanvasItemMaterial.
Note: Godot expects the normal map to use X+, Y+, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
- Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE
in CanvasItem shader.