Popup
Inherits: Control < CanvasItem < Node < Object
Inherited By: PopupDialog, PopupMenu, PopupPanel, WindowDialog
Base container control for popups and dialogs.
Description
Popup is a base Control used to show dialogs and popups. It’s a subwindow and modal by default (see Control) and has helpers for custom popup behavior. All popup methods ensure correct placement within the viewport.
Properties
| ||
visible |
|
Methods
void | |
void | popup_centered ( Vector2 size=Vector2( 0, 0 ) ) |
void | popup_centered_clamped ( Vector2 size=Vector2( 0, 0 ), float fallback_ratio=0.75 ) |
void | popup_centered_minsize ( Vector2 minsize=Vector2( 0, 0 ) ) |
void | popup_centered_ratio ( float ratio=0.75 ) |
void | set_as_minsize ( ) |
Signals
- about_to_show ( )
Emitted when a popup is about to be shown. This is often used in PopupMenu to clear the list of options then create a new one according to the current context.
- popup_hide ( )
Emitted when a popup is hidden.
Constants
NOTIFICATION_POST_POPUP = 80 —- Notification sent right after the popup is shown.
NOTIFICATION_POPUP_HIDE = 81 —- Notification sent right after the popup is hidden.
Property Descriptions
- bool popup_exclusive
Default |
|
Setter | set_exclusive(value) |
Getter | is_exclusive() |
If true
, the popup will not be hidden when a click event occurs outside of it, or when it receives the ui_cancel
action event.
Note: Enabling this property doesn’t affect the Close or Cancel buttons’ behavior in dialogs that inherit from this class. As a workaround, you can use WindowDialog.get_close_button or ConfirmationDialog.get_cancel and hide the buttons in question by setting their CanvasItem.visible property to false
.
Method Descriptions
- void popup ( Rect2 bounds=Rect2( 0, 0, 0, 0 ) )
Popup (show the control in modal form).
- void popup_centered ( Vector2 size=Vector2( 0, 0 ) )
Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by size
.
Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, clamping the size to size
, then ensuring the popup is no larger than the viewport size multiplied by fallback_ratio
.
- void popup_centered_minsize ( Vector2 minsize=Vector2( 0, 0 ) )
Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, ensuring the size is never smaller than minsize
.
- void popup_centered_ratio ( float ratio=0.75 )
Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, scaled at a ratio of size of the screen.
- void set_as_minsize ( )
Shrink popup to keep to the minimum size of content.