Up to date
This page is up to date for Godot 4.1
. If you still find outdated information, please open an issue.
RDTextureView
Inherits: RefCounted < Object
Texture view (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
| ||
| ||
| ||
| ||
|
Property Descriptions
DataFormat format_override = 218
void set_format_override ( DataFormat value )
DataFormat get_format_override ( )
Optional override for the data format to return sampled values in. The default value of RenderingDevice.DATA_FORMAT_MAX does not override the format.
TextureSwizzle swizzle_a = 6
void set_swizzle_a ( TextureSwizzle value )
TextureSwizzle get_swizzle_a ( )
The channel to sample when sampling the alpha channel.
TextureSwizzle swizzle_b = 5
void set_swizzle_b ( TextureSwizzle value )
TextureSwizzle get_swizzle_b ( )
The channel to sample when sampling the blue color channel.
TextureSwizzle swizzle_g = 4
void set_swizzle_g ( TextureSwizzle value )
TextureSwizzle get_swizzle_g ( )
The channel to sample when sampling the green color channel.
TextureSwizzle swizzle_r = 3
void set_swizzle_r ( TextureSwizzle value )
TextureSwizzle get_swizzle_r ( )
The channel to sample when sampling the red color channel.