CameraFeed
A camera feed gives you access to a single physical camera attached to your device.
Description
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
Properties
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Methods
get_id ( ) const | |
get_name ( ) const | |
get_position ( ) const |
Enumerations
enum FeedDataType:
FEED_NOIMAGE = 0 —- No image set for the feed.
FEED_RGB = 1 —- Feed supplies RGB images.
FEED_YCBCR = 2 —- Feed supplies YCbCr images that need to be converted to RGB.
FEED_YCBCR_SEP = 3 —- Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
enum FeedPosition:
FEED_UNSPECIFIED = 0 —- Unspecified position.
FEED_FRONT = 1 —- Camera is mounted at the front of the device.
FEED_BACK = 2 —- Camera is mounted at the back of the device.
Property Descriptions
- bool feed_is_active
Default |
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Setter | set_active(value) |
Getter | is_active() |
If true
, the feed is active.
- Transform2D feed_transform
Default |
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Setter | set_transform(value) |
Getter | get_transform() |
The transform applied to the camera’s image.
Method Descriptions
- int get_id ( ) const
Returns the unique ID for this feed.
- String get_name ( ) const
Returns the camera’s name.
- FeedPosition get_position ( ) const
Returns the position of camera on the device.